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3D Printed Chess Set - Ghost Chess

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 Here is my final project, finally done. After two fails, with a few small adjustments and lots of help from the technicians, I finally got it to work!  Here is what I started with: After feedback from fellow students, we came to a few conclusions: -The capes and fur for the king and queen should be made separately, since it would be hard to capture in rhino -Hats may have to be made separately -simplify the knights helmet, or make it separately My own things that I wanted to do was have them be hollow, so I could install lights inside. However while printing I ran into a lot of malfunctions, so sadly I had to save that idea for a different time. Making them solid helped a whole lot with their stability and once I added lots of support structure they printed just fine! I will be making the capes and monocle for the bishop ghost, but sadly with other finals and time restraints I haven't been able to get out and get what I need specifically. Other then a few things I had to cut ...

Milestone Projects

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 Here's my milestone projects from this semester! Castle Project Surface Design Study Reverse Engineered Object 3D Printed Chess Set [Will update with photos once they are successfully printed!]

Concepts For Chess Pieces

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Here are my concept sketches! To keep this from being nightmarish, I think big, chunky details will mostly be used. They will still have somewhat intricate accessories, but I'm going to model them in a way that will be self supporting (we'll see). With things like hats, or the monocle on the bishop, I'm considering printing them seperately then attaching them back together in the end. Since, I think the monocle is a little too removed from the rest of the figure. I went with cute little ghosts because 1. I miss Halloween, and 2. they will be hard to completely mess up. I also just like creepy and cute things! When they are printed, I'm very tempted to paint them OR coat them with glow in the dark spray paint. I think that would be really cool. Now all that's left is to model them in Rhino!  

Reverse Engineered Object Final Renders!

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 For this project, we had to take a physical object from life, and, using measuring tools like a digital caliper, recreate this object in Rhino. I chose a water gun because of its fun colours and fun way the colours played off of each other. Here are all my renders! and here's an 'exploded' view with all the inner parts! The last render is my favorite. This project was pretty challenging, and required lots of managing time and TONS of problem solving. The inner parts required a week all in all, while the casing required much more. It was a lot of preplanning with curves in top view, Boolean differences, and shifting things by millimeters in order for everything to fit together accurately and snugly. In the end though, I think everything turned out great.  Note: The plastic is supposed to be clear, and I did set it to be so. But after some research, I found that Rhino's built in rendering capabilities lack when it comes to glass/clear objects, so there wasn't much I ...

Reversed Engineered Object Progress 2!

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 Here is my second report of progress so far. I made pretty good headway into this, and so far I've only gotten stuck on one object. It's been a little slower then I want, but currently I'm super busy so I'll forgive myself a bit :'D I'm almost complete all the internal workings of the watergun! The biggest challenge so far was shaping the trigger- it had a very clear flat and curved side of the rectangular shape that I had to figure out. There was also getting it bent to the closest degree I could to the real thing. The spring was relatively simple thanks to the tutorials in class. As for the 'plumbing' its mostly just tedious work of creating tubes, shelling them, and lofting some other shapes. It's easy and I usually do a few minutes of it after other work. Close ups of the newer pieces: Here's a quick shot of the real things: And finally, to end this blog, here's what I have left to do: The red plug is giving lots of trouble. It's lik...

Laser Cut Final Product!

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 Here is the finished product of our surface design project. Below, is my greyscale rendition of my previously colorful design.  And now the printed version!: As you can see, it's already on my wall. I really love how it turned out! The only error I can see is that the darkest part, which was burned off the most, spread charcoal out. I wasn't sure how to clean it with out further rubbing it in and staining the wood, so I left it be. Honestly I love this design more in these more natural colors, it turned out so charming. I would love to work with the laser cutter more in the future :>

Reverse Engineered Object: Progress Update One

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 This week has been very hectic, but I still managed to do decent groundwork for this project. I mostly focused on mapping out and figuring out commands I could use, and getting used to the digital calipers. Here's all I've gotten done so far! First I got down basic measurements for every single piece. Of course I will be double checking as I work, but this really helped me break it down and make it look less intimidating. The casing is definitely going to be the hardest part. Lots of filleting, smoothing, and working with curves. Plus, it should be accurate enough to snugly hold the spring cage in it the framing meant for it. I did manage to get some of the shapes into Rhino and mess with rendering a bit. There are small intricacies I'd like to add, like little ridges of plastic and making sure it's evenly hollow throughout. These will be revisited later, as right now I just wanted a base to work from. I honestly can't wait to see how the clear plastic will look re...