Reverse Engineered Object Final Renders!

 For this project, we had to take a physical object from life, and, using measuring tools like a digital caliper, recreate this object in Rhino. I chose a water gun because of its fun colours and fun way the colours played off of each other. Here are all my renders!






and here's an 'exploded' view with all the inner parts!



The last render is my favorite. This project was pretty challenging, and required lots of managing time and TONS of problem solving. The inner parts required a week all in all, while the casing required much more. It was a lot of preplanning with curves in top view, Boolean differences, and shifting things by millimeters in order for everything to fit together accurately and snugly. In the end though, I think everything turned out great. 

Note: The plastic is supposed to be clear, and I did set it to be so. But after some research, I found that Rhino's built in rendering capabilities lack when it comes to glass/clear objects, so there wasn't much I could do about it. It still looks super cool so I'm not too torn about it!







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