Reversed Engineered Object Progress 2!
Here is my second report of progress so far. I made pretty good headway into this, and so far I've only gotten stuck on one object. It's been a little slower then I want, but currently I'm super busy so I'll forgive myself a bit :'D
I'm almost complete all the internal workings of the watergun! The biggest challenge so far was shaping the trigger- it had a very clear flat and curved side of the rectangular shape that I had to figure out. There was also getting it bent to the closest degree I could to the real thing. The spring was relatively simple thanks to the tutorials in class. As for the 'plumbing' its mostly just tedious work of creating tubes, shelling them, and lofting some other shapes. It's easy and I usually do a few minutes of it after other work.
Close ups of the newer pieces:
And finally, to end this blog, here's what I have left to do:
The red plug is giving lots of trouble. It's like the trigger where one side of the shape needs to be flat, while the other is chamfered or filletsrf'd. For some reason rhino really doesn't like the shape I'm trying to create, so I'll probably ask in class or give it another try later. This week will primarily be about doing the casing. Luckily I only have to make one side, then copy it, since its exactly the same on each side. I'm excited to finish this and see it all rendered together!
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