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Showing posts from November, 2021

Milestone Projects

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 Here's my milestone projects from this semester! Castle Project Surface Design Study Reverse Engineered Object 3D Printed Chess Set [Will update with photos once they are successfully printed!]

Concepts For Chess Pieces

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Here are my concept sketches! To keep this from being nightmarish, I think big, chunky details will mostly be used. They will still have somewhat intricate accessories, but I'm going to model them in a way that will be self supporting (we'll see). With things like hats, or the monocle on the bishop, I'm considering printing them seperately then attaching them back together in the end. Since, I think the monocle is a little too removed from the rest of the figure. I went with cute little ghosts because 1. I miss Halloween, and 2. they will be hard to completely mess up. I also just like creepy and cute things! When they are printed, I'm very tempted to paint them OR coat them with glow in the dark spray paint. I think that would be really cool. Now all that's left is to model them in Rhino!  

Reverse Engineered Object Final Renders!

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 For this project, we had to take a physical object from life, and, using measuring tools like a digital caliper, recreate this object in Rhino. I chose a water gun because of its fun colours and fun way the colours played off of each other. Here are all my renders! and here's an 'exploded' view with all the inner parts! The last render is my favorite. This project was pretty challenging, and required lots of managing time and TONS of problem solving. The inner parts required a week all in all, while the casing required much more. It was a lot of preplanning with curves in top view, Boolean differences, and shifting things by millimeters in order for everything to fit together accurately and snugly. In the end though, I think everything turned out great.  Note: The plastic is supposed to be clear, and I did set it to be so. But after some research, I found that Rhino's built in rendering capabilities lack when it comes to glass/clear objects, so there wasn't much I ...